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OmarShehata

19 Game Reviews w/ Response

All 50 Reviews

I liked how you allowed people to play with whatever button they liked.

I think your enemies are a bit non-intuitive though. When players see a smiling sun-like thing, they're inclined to grab it only to find out it's an enemy.

Some more things to collect/powerups would have been nice too.

I felt the game moved pretty slow though. With how the player was basically only pressing a button every 2-3 seconds. It just felt like a slow version of the helicopter game.

I did have fun though! So props on finishing a nice little game.

TharosTheDragon responds:

It's a sun! You don't fly into the sun!

I enjoyed this!

I think this is one of the nicer game jam entries. I liked it, although it could have been hundreds of times better if you had:

-Much tighter controls
-Respawning was semi-instant

I think these were my only qualms with this game. I only quit because I got frustrated, not at the difficulty, but at how I kept failing because of the controls.

thinking-man responds:

If I ever make a sequel, I will add those things.

Fun, but controls should be better explained

The fact that the game doesn't stop when a new rule is explained is annoying. I had to let myself die to read the message about not killing or eating the monster babies.

I think a small pause or popup should just show up to explain, and only show up if it's your first time playing.

It's a really small thing anyway though, but I enjoyed playing!

thinking-man responds:

thanks! but there is a large space between waves.

We could learn a thing or two from this game!

I enjoyed playing this game, it was very well made. It has the perfect balance of simple, addicting, and challenging. I also noticed how you carefully adjusted the game so that there's always new stuff showing up to keep the game interesting.

Very good design in this game! I'd be surprised if it's not at least from the top 3 in this jam!

Awesome job guys.

molkman responds:

Thanks!

It may be a massive feat and all..

But it's never about *how* you make it, it's all about the end result. The same exact game could be replicated in a few minutes with some simple movement and collision code. I don't see why you went ahead and made any complex engine if you didn't actually use it fully.

And I read your newspost, and I still don't see the point in having "geometrical figures" for graphics. Art could have still been made, and it would have at least looked better.

HiddenSpartan responds:

I fully understand. I'm not the programmer, I just followed what was asked of me. And it wasn't done in AS2 or AS3 if you want the full details ask him yourself. The geometrical figures was because (to my knowledge) is that the engine could only process those lines of code and not the art itself.
Anyways, thanks for taking the time to review our game :D

This isn't a tutorial.

"Copy this code and paste it" isn't a tutorial. It hardly teaches you anything. What about you actually say what the code does, and the trigonometry behind it?

BrokenCak3 responds:

"This isn't a tutorial."

This is a tutorial, i show you how to make a turret and a bullet and how to convert them into movieclips. I also show you where to paste the code.
I didn't say this tutorial was about coding only.
This is a tutorial about how to make a turret that can shoot bullets and rotate after mouse, Not a tutorial about how to make the code for a rotating turret so it can shoot bullets.

A few suggestion...

Did you try:

-Putting in a menu
-Putting in an instruction screen
-Not using copyrighted sprites
-Making more than one type of enemy.

RogueSpear-TRA responds:

I hadnt had a chance to finish the menu screen, so I commented it out of the code when I submitted it, I was more hoping people would notice glitches. There are more than 1 type of enemy, but as Im starting learning flash and have no graphics knowledge Im using the Metal Slug sprites which Im lead to believe have been opened for general use.

Amazing game!

Good to see another Power of Three project finished! Very nice puzzle platformer, incredible art and overall very nice. I'm still stuck on the first level though. Can't wait to see what more you have in store!

EntropicOrder responds:

Thanks! You'll definitely be seeing more from Zeebarf and I. Good luck figuring out how to pass it. I don't know where you're stuck, but here's a hint: the scientist and the mystic don't know much about fixing bridges.

It's alright

It's good and all but would've been much better if you made an actually person and actual zombies and actual room other than just circles and a box for a room. So if you take this, enhance the graphics and repost it, it's gonna be good.

chinkeeyong responds:

So you deducted 6 points because of crappy graphics? Circles, at least, are easy to see and easy to distinguish from the background. It's deliberately simplistic, as I told vestpuzzle.

I absolutely love telling stories and it's more or less why I do everything I do, from making games, to teaching & writing.

Omar Shehata @OmarShehata

Age 29, Male

Graphics Programmer

Ithaca, NY

Joined on 8/1/08

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