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OmarShehata

50 Game Reviews

19 w/ Responses

Fun, awesome and polished!

The polishing in this game is crazily good, it just needs a minor gameplay tweak. I think if you had added say, 3 lives, so that it takes 3 hits to die. This probably wouldn't have taken too much time code-wise, and would have really made a difference.

But other than that, really good and I'm still trying to finish it!

We could learn a thing or two from this game!

I enjoyed playing this game, it was very well made. It has the perfect balance of simple, addicting, and challenging. I also noticed how you carefully adjusted the game so that there's always new stuff showing up to keep the game interesting.

Very good design in this game! I'd be surprised if it's not at least from the top 3 in this jam!

Awesome job guys.

molkman responds:

Thanks!

It may be a massive feat and all..

But it's never about *how* you make it, it's all about the end result. The same exact game could be replicated in a few minutes with some simple movement and collision code. I don't see why you went ahead and made any complex engine if you didn't actually use it fully.

And I read your newspost, and I still don't see the point in having "geometrical figures" for graphics. Art could have still been made, and it would have at least looked better.

HiddenSpartan responds:

I fully understand. I'm not the programmer, I just followed what was asked of me. And it wasn't done in AS2 or AS3 if you want the full details ask him yourself. The geometrical figures was because (to my knowledge) is that the engine could only process those lines of code and not the art itself.
Anyways, thanks for taking the time to review our game :D

Awesome game

Although I though it could use a bit more variance, like, instead of the (notes?) simply coming at the center, they would come at either left, right or center, and you'd have to adjust your vuvuzela accordingly.

That, and it's a simple game, but the filesize is really bloated. I assume that's because of the music. Perhaps finding a way to externally load them would be a better approach?

It's a nice game

I love how polished it is. But as the reviewer below me said, it's just a generic game. Normally I don't mind this as long as the game is fine, but your implementation of mochi coins is what threw me off.

This game's just a small project if I'm not mistaken, players will probably never play it again after the first time, selling items for real money will put players off.

You should have just made those bonuses purchasable with in game score or points.

Good luck with your future games though!

Needs work

It's a good game, and I see you put a lot of effort into this, however the game engine could really be fleshed out.

Why can I only attack when I'm standing? Why can't I attack while running or jumping? Also, the running and jumping themselves could be smoothened. And why is it that the first thing you see in the the game is the boss? It would be way better if there were actual enemies you fight, and then you get to the boss, and same for the other 3.

There were a lot of things you could've done to make the experience more fun, mostly with the engine.

This isn't a tutorial.

"Copy this code and paste it" isn't a tutorial. It hardly teaches you anything. What about you actually say what the code does, and the trigonometry behind it?

BrokenCak3 responds:

"This isn't a tutorial."

This is a tutorial, i show you how to make a turret and a bullet and how to convert them into movieclips. I also show you where to paste the code.
I didn't say this tutorial was about coding only.
This is a tutorial about how to make a turret that can shoot bullets and rotate after mouse, Not a tutorial about how to make the code for a rotating turret so it can shoot bullets.

A few suggestion...

Did you try:

-Putting in a menu
-Putting in an instruction screen
-Not using copyrighted sprites
-Making more than one type of enemy.

RogueSpear-TRA responds:

I hadnt had a chance to finish the menu screen, so I commented it out of the code when I submitted it, I was more hoping people would notice glitches. There are more than 1 type of enemy, but as Im starting learning flash and have no graphics knowledge Im using the Metal Slug sprites which Im lead to believe have been opened for general use.

Amazing game!

Good to see another Power of Three project finished! Very nice puzzle platformer, incredible art and overall very nice. I'm still stuck on the first level though. Can't wait to see what more you have in store!

EntropicOrder responds:

Thanks! You'll definitely be seeing more from Zeebarf and I. Good luck figuring out how to pass it. I don't know where you're stuck, but here's a hint: the scientist and the mystic don't know much about fixing bridges.

Microtransactions in games is a good idea...

But only if your game is of exceedingly high quality and is a huge it. With averaged quality games, user will be offended by the fact that you want them to pay for something that is not worth it, and will think of you as greedy.

As for the game itself, it's okay. I mean it's pretty basic. There's not much to it. But you ever think about maybe practicing a certain aspect, such as programming, before working on games? Taking the time to fully learn Actionscript will pay off greatly.

P.S. Are you dudejonne from FGL?

I absolutely love telling stories and it's more or less why I do everything I do, from making games, to teaching & writing.

Omar Shehata @OmarShehata

Age 29, Male

Graphics Programmer

Ithaca, NY

Joined on 8/1/08

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