How are you currently generating the clouds?
I absolutely love telling stories and it's more or less why I do everything I do, from making games, to teaching & writing.
Age 29, Male
Graphics Programmer
Ithaca, NY
Joined on 8/1/08
How are you currently generating the clouds?
You have the background ones which are static. Then when the player or any objects moves "into" or out of the clouds (so going in the direction of in or out of the screen) I just spawn a small cloud sprite that expands and fades out. So the background clouds never change right now
@OmarShehata Perhaps you could model the clouds as soft bodies of some sort? I alluded to it earlier in my previous post in your thread, but I figure that it wasn't the exact same thing, although they were quite similar. I don't know much about shaders yet, but I did find https://www.makinggames.biz/programming/simulating-soft-body-with-shaders,2352030.html which may be of interest to you, assuming you haven't seen it already.
Gimmick
Looks great!
OmarShehata
Thank you!! The part I'm really excited about is that the plane can "go under the clouds" and ideally it'd be this super cool animation where it actually pierces the clouds and such but it still looks good with some sleight of hand. So I'm excited to hopefully finish that and submit it in time!